Can't Let Go (Hard 6☆)Ĭan't Let Go allows players to make jump moves, such as spike setups with spikes barely clear of the spikes above, which are more precise and time-consuming.
This level demands a minimum of 103 leaps and takes 86 seconds to finish. Base After Base developed from Ultimate Destruction at the beta stage. Between 53% and 69%, there is a single ship sequence, and between 71% and 85%, there is an antigravity cube portion. Base After Base maintains the same difficulty level as the level before it, Dry Out (Normal 4☆). Base After Base (Hard 5☆)īase After Base is the fifth level of Geometry Dash and the first level with a Hard difficulty rating of 5 stars. A minimum of 106 jumps are needed to finish Dry Out, which takes 84 seconds. Between 34% and 51%, there is a part involving an antigravity cube, and between 67% and 84%, there is a single ship sequence. More often occurring vertical barriers call for more precise movement that forbids pointless hopping. A fragment of an antigravity cube is used in this level to introduce the gravity gateway.
Dry Out (Normal 4☆)ĭry Out is the fourth level of Geometry Dash (and Geometry Dash Lite) with a Normal difficulty. Continue to explore Geometry Dash, an exciting infinite running game with three attractive levels, respectively, Dry Out, Base After Base, and Can't Let Go.